Design Challenge - Cooper

Visual Design Challenge Overview The aim of these exercises on the following pages is to help us determine how well you might fit the visual designer role. We are looking for examples of your ability to: Identify and solve design problems Describe your design and tell us why it’s good Understand the people for whom you are designing Excel at both conceptual and detailed design

 
This project is the Design Challenge for the Visual Designer position at Cooper.
Instructions: This screen sketch represents part of the interaction design of a mobile phone application for college students. The screen is full color and 320 pixels (width) by 480 pixels (height). The phone is a touchscreen device. This is not for iPhone and the client doesn’t want a look that will be mistaken for iPhone, Android, Mac, Windows, or any other operating system.
 
The small bar at the top is a battery power indicator. 
 
The three tabs are navigation through the primary applications on the device. Each tab should have an icon; it’s up to you whether you also use the text labels.
 
The first bit of text is a countdown meter so our college student knows whether he should read a chapter or go get a sandwich. It’s the most important piece of information on the screen.
 
The “stuff to do” control is a pulldown that lets him select to-do items for today, this week, or some other time period. The list displayed below is scrollable (that’s a crude scroll bar on the right of the sketch). When items are checked off ,they remain visible during the session, then disappear in the next session. The list is sorted on due date by default.
 
At the bottom is an area for creating a new entry. The “name” field is filled in with the press of a finger, which displays a soft keyboard. The whole area can be collapsed (like closing a drawer) using a small toggle control at the top.
 
Your mission: Create a visual design that enhances the usability of the screen, as well as adding aesthetic appeal. A single bitmap is plenty—no need to go crazy with alternative styles unless you want to do so.
Your mission: Create a visual design that enhances the usability of the screen, as well as adding aesthetic appeal. A single bitmap is plenty—no need to go crazy with alternative styles unless you want to do so.Your mission: Create a visual design that enhances the usability of the screen, as well as adding aesthetic appeal. A single bitmap is plenty—no need to go crazy with alternative styles unless you want to do so.
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